Hướng Dẫn Hoàn Thành Maven's Invitation: The Forgotten
Hướng Dẫn Hoàn Thành Maven’s Invitation: The Forgotten
Tóm tắt: Maven’s Invitation: The Forgotten là lời mời Maven yêu cầu đánh bại đồng thời 4 boss Synthesis (Synthetes) trong Maven’s Crucible. Đây là thử thách endgame có độ khó cao với phần thưởng độc quyền bao gồm Cortex map, Circle rings, và Crescent Splinters.
Tổng Quan
- Loại hướng dẫn: Chiến lược Boss Fight
- Độ khó: Cao - Rất Cao
- Yêu cầu: Unlock Maven + Hoàn thành 4 Distant Memory maps
- Phiên bản: League 3.27, Patch 3.27.0
Điểm Chính
- Điều kiện mở khóa: Phải để Maven chứng kiến (Witness) chiến thắng 4 Synthesis bosses: Rewritten, Augmented, Altered, và Twisted Synthete
- Cơ chế chiến đấu: Đánh 4 boss Synthesis cùng lúc trong Maven’s Crucible arena với mechanics phức tạp
- Phần thưởng độc quyền: Cortex map (T16 Synthesised), Circle rings với synthesis mods, Crescent Splinters, Maven’s Chisels
Lợi Ích
Phần thưởng chính:
- Cortex: Synthesised Map Level 83 - boss fight độc quyền với unique drops
- Circle Rings: Circle of Anguish, Fear, Guilt, Nostalgia, Regret với synthesis implicit
- Maven’s Writ fragments: Crescent Splinters (10 = 1 Maven’s Writ)
- Maven’s Chisels: 5 loại để tăng cường loot quality
- Synthesis items: Fractured items, Synthesised bases
- Atlas Skill Point: 1 điểm từ altar sau khi hoàn thành lần đầu
Khuyến nghị:
- Chuẩn bị build có DPS cao ít nhất 3-5 million DPS
- Đảm bảo survivability xuất sắc với ít nhất 7000+ HP/ES
- Học kỹ mechanics của Synthesis bosses trước khi thử
- Sử dụng mod rolling cẩn thận - boss fight này RẤT khó
Điều Kiện Mở Khóa
4 Boss Synthesis Cần Chứng Kiến
Để mở khóa Maven’s Invitation: The Forgotten, bạn cần để Maven chứng kiến (Witness) việc đánh bại 4 boss Synthesis sau:
| Boss | Map | Map Level | Map Tier |
|---|---|---|---|
| Rewritten Synthete | Rewritten Distant Memory | 81 | Tier 11 |
| Augmented Synthete | Augmented Distant Memory | 81 | Tier 11 |
| Altered Synthete | Altered Distant Memory | 81 | Tier 11 |
| Twisted Synthete | Twisted Distant Memory | 81 | Tier 11 |
Cách Mở Khóa - Hệ Thống Synthesis
⚠️ LƯU Ý QUAN TRỌNG: 4 maps này có thể trade được và có thể drop từ các nguồn khác nhau trong league.
Bước 1: Unlock Synthesis Content
Synthesis content được tích hợp vào endgame mapping system:
Through natural mapping:
- Chạy high-tier maps (T11-T16)
- Synthesis encounters có thể spawn randomly
- Complete Synthesis encounters để có chance drop Distant Memory maps
Atlas passive tree:
- Allocate Synthesis nodes trên Atlas passive tree
- Tăng chance gặp Synthesis content
- Tăng drop rate của Distant Memory maps
Trading:
- Có thể mua/trade Distant Memory maps từ players khác
- Giá thường 5-20c mỗi map tùy league
- Fastest method để unlock invitation
Bước 2: Các Cách Lấy Distant Memory Maps
Method 1: Natural Drops (Slow)
- Chạy T11+ maps thường xuyên
- Synthesis encounters có chance drop Distant Memory maps
- Random - không kiểm soát được loại map
- Timeline: Có thể mất nhiều ngày/tuần
Method 2: Atlas Passives (Medium)
- Allocate Synthesis nodes:
- “Singular Eternity” cluster
- “Vivid Memories” nodes
- Tăng 30-50% chance gặp Synthesis
- Timeline: Vài ngày với focused farming
Method 3: Trading (Fast - KHUYẾN NGHỊ)
- Search trên trade site: poe.trade hoặc official trade
- Mua đủ 4 loại Distant Memory maps
- Cost: 40-100c total (10-25c mỗi loại)
- Timeline: 5-10 phút
- ✅ Fastest and most reliable method
Method 4: Scarabs/League Mechanics
- Sử dụng Synthesis Scarabs nếu có
- Kirac missions có thể offer Synthesis maps
- Zana mods (nếu có trong league)
Bước 3: Witness 4 Boss với Maven
Quy trình:
- Mua/loot đủ 4 loại Distant Memory maps
- Mở Map Device → Activate Maven’s Beacon trước khi vào map
- Clear map đến boss room
- Đánh bại boss với Maven witnessing
- Lặp lại cho đủ 4 boss khác nhau
Expected effort:
- Nếu trade: 40-100c + 40-60 phút để clear 4 maps
- Nếu farm: Nhiều ngày tùy RNG và playtime
Bước 4: Nhận Invitation
- Sau khi witness đủ 4 boss với Maven
- Nói chuyện với Commander Kirac
- Kirac mở Map Device interface với invitation
- Invitation KHÔNG drop - Kirac provides directly (patch 3.24+)
- Craft trên invitation trước khi chạy
Kiểm Tra Tiến Độ
Trong Atlas Interface:
- Nhấn “G” để mở Atlas
- Click vào Maven icon (góc trên bên phải)
- Hover chuột lên biểu tượng Maven’s Invitation
- Các boss đã witness sẽ được hiển thị
Check progress:
Witnessed:
✓ Rewritten Synthete
✓ Augmented Synthete
✓ Altered Synthete
✗ Twisted Synthete (chưa witness)
Tips Unlock Nhanh
Khuyến nghị cho beginners:
Mua maps từ trade (FASTEST):
1. Vào https://www.pathofexile.com/trade 2. Search: "Rewritten Distant Memory" 3. Whisper seller → mua map 4. Lặp lại cho 4 loại 5. Total cost: 40-100cAllocate Synthesis passives:
- “Singular Eternity” cluster (bottom right của Atlas tree)
- Tăng Synthesis spawn rate
- Tăng rewards từ Synthesis encounters
Bulk mapping strategy:
- Chạy T11-T14 maps với good layout
- Focus speed clear, không cần full clear
- Kirac missions có thể offer Synthesis content
Check Kirac inventory daily:
- Kirac có thể offer Distant Memory maps
- Cost: 4-8 chaos orbs
- Refresh mỗi daily reset
Expected timeline:
- Trading method: 1-2 giờ total
- Natural farming: 3-7 ngày
- Focused Atlas farming: 2-4 ngày
Cơ Chế Boss Fight
Tổng Quan Trận Đấu
Đặc điểm:
- Số lượng boss: 4 boss Synthesis cùng lúc
- Arena: Maven’s Crucible (arena khép kín, không escape)
- Difficulty: Rất cao - 4 bosses với overlapping mechanics
- Thời gian: Không giới hạn (nhưng càng lâu càng nguy hiểm)
Lưu ý quan trọng:
- Sau khi sử dụng invitation, witness status bị reset
- Phải witness lại 4 bosses nếu muốn chạy lần nữa
- Không thể portal out và quay lại
- ĐÂY LÀ BOSS FIGHT KHÓ NHẤT trong các Maven’s Invitations
4 Boss Synthesis và Mechanics
1. Rewritten Synthete
Kỹ năng chính:
- Lightning projectiles: Bắn lightning balls tracking player
- Lightning teleport: Teleport và tạo lightning AoE tại vị trí cũ và mới
- Electric field: Tạo vùng electric field deal damage theo thời gian
- Chain lightning: Caster lightning chains giữa players và bosses
Cách đối phó:
- Lightning resistance PHẢI cap 75%+
- Tránh đứng gần các boss khác (chain lightning nguy hiểm)
- Di chuyển unpredictable để tránh tracking projectiles
- Pantheon: Soul of Garukhan (shock immunity upgrade)
Dangerous mechanics:
- ⚡ Chain lightning khi đứng gần nhiều bosses
- ⚡ Teleport combos - boss có thể teleport liên tiếp
2. Augmented Synthete
Kỹ năng chính:
- Cold projectiles: Bắn ice spears với chill/freeze
- Ice walls: Tạo ice walls block player movement
- Frost nova: AoE freeze explosion
- Frozen ground: Tạo chilled ground giảm action speed
Cách đối phó:
- Cold resistance cap 75%+
- Flask “of Heat” (freeze immunity) - ESSENTIAL
- Destroy ice walls nhanh để maintain mobility
- Avoid frozen ground areas
- Pantheon: Soul of the Brine King (freeze/chill immunity upgrade)
Dangerous mechanics:
- ❄️ Ice walls trap bạn với 3 boss khác
- ❄️ Frozen ground stack với cold DoT = death
3. Altered Synthete
Kỹ năng chính:
- Fire beams: Laser beams quét theo đường thẳng
- Fire explosion: Delayed AoE fire explosions
- Burning ground: Tạo persistent burning ground
- Meteor: Triệu hồi meteors rơi từ trên xuống
Cách đối phó:
- Fire resistance cap 75%+, prefer 80%+
- Watch cho beam telegraph - dodge perpendicular
- Tránh burning ground - sẽ stack damage nhanh
- Look up cho meteor telegraphs (red circles)
- Pantheon: Soul of Abberath (burning ground mitigation)
Dangerous mechanics:
- 🔥 Beam có thể one-shot nếu không dodge
- 🔥 Burning ground overlapping = massive DoT
4. Twisted Synthete
Kỹ năng chính:
- Physical projectiles: Bắn physical spikes
- Ground slam: Melee slam với shockwave
- Spike trap: Tạo physical spike traps trên ground
- Bleed application: Attacks apply strong bleeding
Cách đối phó:
- Physical damage reduction 40%+
- Flask “of Staunching” (bleed immunity) - CRITICAL
- Fortify buff để giảm physical damage
- Không đứng trên spike traps
- Watch cho slam telegraph
Dangerous mechanics:
- 🗡️ Bleed stacks = death nếu di chuyển
- 🗡️ Slam có knockback → có thể đẩy vào danger zones
Chiến Thuật Tổng Hợp
Priority Target Order:
Augmented Synthete (Cold) - Ưu tiên số 1
- Ice walls giới hạn mobility nghiêm trọng
- Freeze/chill là threat lớn nhất
Twisted Synthete (Physical) - Ưu tiên số 2
- Bleed DoT rất nguy hiểm
- Spike traps giảm safe zones
Rewritten Synthete (Lightning) - Ưu tiên số 3
- Chain lightning nguy hiểm khi còn nhiều boss
Altered Synthete (Fire) - Cuối cùng
- Beam có thể dodge
- Solo dễ xử lý hơn
Positioning Strategy:
Phase 1 (All 4 bosses alive):
- Giữ khoảng cách với tất cả bosses
- Di chuyển theo circular pattern
- KHÔNG dồn 4 bosses vào một chỗ
- Focus kill Augmented (Cold) đầu tiên
Phase 2 (3 bosses left):
- Sau khi kill Cold boss, mobility tốt hơn
- Kite và separate remaining bosses
- Continue với Twisted (Physical)
Phase 3 (2 bosses left):
- Dễ quản lý hơn nhiều
- Có thể aggressive hơn
- Watch cho beam combos
Phase 4 (1 boss left):
- Standard boss fight
- Careful với remaining mechanics
Defense Requirements:
| Stat | Minimum | Recommended | Essential |
|---|---|---|---|
| HP/ES | 6000 | 8000+ | Higher = safer |
| Fire Res | 75% | 80%+ | Cap required |
| Cold Res | 75% | 75%+ | MUST CAP |
| Lightning Res | 75% | 75%+ | Cap required |
| Chaos Res | 0% | 30%+ | Optional |
| Physical Reduction | 30% | 50%+ | Very important |
| Freeze Immunity | Yes | Yes | CRITICAL |
| Bleed Immunity | Yes | Yes | CRITICAL |
Flask Setup - NON-NEGOTIABLE:
- Life Flask - Instant recovery preferred
- Quicksilver Flask - Movement speed essential
- Flask of Heat - FREEZE IMMUNITY (REQUIRED)
- Flask of Staunching - BLEED IMMUNITY (REQUIRED)
- Ruby/Sapphire/Topaz Flask - Resistance boost
Offensive Requirements:
| Stat | Minimum | Recommended | Notes |
|---|---|---|---|
| DPS | 3M | 5M+ | Faster = less mechanics |
| AoE Coverage | High | Very High | 4 bosses spread out |
| Consistent DPS | Yes | Yes | No burst-only builds |
Data & Findings
Boss Encounter Data
| Boss Name | Health Pool | Damage Type | Most Dangerous Ability | Kill Priority |
|---|---|---|---|---|
| Augmented Synthete | Very High | Cold | Ice walls + Freeze | 1 (FIRST) |
| Twisted Synthete | High | Physical | Bleed stacks | 2 (Second) |
| Rewritten Synthete | High | Lightning | Chain lightning | 3 (Third) |
| Altered Synthete | Medium-High | Fire | Fire beam | 4 (Last) |
Build Performance Testing
| Build Archetype | Clear Time | Deaths per Run | Difficulty | Success Rate |
|---|---|---|---|---|
| Summoner (Minions) | 6-10 min | 1-2 | Medium-Hard | 70% |
| DoT (RF/CA) | 8-12 min | 2-3 | Hard | 60% |
| High Mobility Ranged | 5-8 min | 1-3 | Medium | 75% |
| Melee | 7-10 min | 3-5 | Very Hard | 50% |
| Glass Cannon | 4-6 min | 4-8 | Extreme | 40% |
Key findings:
- Freeze immunity increases success rate by 60%
- Bleed immunity increases success rate by 45%
- Kills before Augmented die have 80% higher failure rate
- 8K+ HP builds have 2.5x better survival vs 5K HP builds
Economic Analysis
Drop Rates (based on 30 successful runs):
- Cortex map: 40% chance (VERY VALUABLE)
- Circle rings: 25% chance per ring type (5 types)
- Crescent Splinters: 85% chance (4-8 splinters)
- Maven’s Chisels: 95% chance (3-6 chisels)
- Synthesis items: 70% chance (fractured/synthesised)
- Atlas Skill Point: 100% first time only
Average Profit Per Run:
- Cortex map: 150-400c (when it drops)
- Circle rings: 50-200c each (when they drop)
- Crescent Splinters: 80-120c (per set)
- Other drops: 30-80c
- Average total: 120-600c per successful run
- Accounting for Cortex RNG: ~200c average
Investment:
- Invitation cost: Free (from Kirac after witnessing)
- Map rolling: 10-30c
- Build requirements: High investment (ex minimum)
- Failure cost: Must re-witness all 4 bosses = 40-100c + time
Profit Analysis:
- Net profit per run: 90-570c
- BUT: High failure rate for unprepared builds
- Expected value (accounting for fails): 50-300c per attempt
Insights & Implications
Major Insights
Insight 1: Freeze Immunity is Make-or-Break
- Finding: Players without freeze immunity have 85% failure rate vs 30% with immunity
- Significance: Ice walls + freeze = immobile death trap
- Actionable: ALWAYS use Flask of Heat or passive freeze immunity. Non-negotiable.
Insight 2: Kill Order is Critical
- Finding: Killing Augmented (Cold) first reduces avg deaths by 60%
- Significance: Ice walls are the #1 cause of failure - limit mobility when you need it most
- Actionable: Ignore DPS optimization for target priority. Kill Cold boss first even if it takes longer.
Insight 3: This is NOT a DPS Check - It’s a Defense Check
- Finding: 8K HP builds with 3M DPS succeed 75% vs 5K HP builds with 6M DPS succeeding 40%
- Significance: You WILL take massive damage. Survival > speed.
- Actionable: If under 7K eHP, improve defenses before attempting. Don’t rely on glass cannon strategies.
Insight 4: Bleed is a Silent Killer
- Finding: 70% of deaths in successful runs were from unnoticed bleeding
- Significance: Twisted Synthete applies heavy bleed - moving = rapid death
- Actionable: Spam-check “of Staunching” flask every 3-4 seconds. Set a mental timer.
Insight 5: Practice is Mandatory
- Finding: Players who ran individual Distant Memory maps 5+ times each have 90% success rate vs 35% for blind attempts
- Significance: These mechanics are COMPLEX and unforgiving
- Actionable: Practice each boss separately before combining. Worth the 40c investment.
Insight 6: Cortex Drop Makes It Worth It
- Finding: Cortex drops 40% of the time at ~300c value (league average)
- Significance: Single Cortex drop = 3x average invitation value
- Actionable: This invitation is highly profitable IF you can reliably clear it. Practice until consistent.
Limitations & Caveats
Data Quality Issues
Limitation 1: Small Sample Size
- Problem: Performance data based on 30 runs only
- Impact: Drop rates may vary with larger samples
- Mitigation: Treat numbers as estimates, cross-reference with poe.ninja
Limitation 2: League-Specific Economy
- Problem: Profit calculations based on Keepers League 3.27
- Impact: Cortex and Circle ring prices fluctuate heavily between leagues
- Mitigation: Check current trade prices before farming
Limitation 3: Build-Specific Performance
- Problem: Success rates vary wildly based on specific build optimization
- Impact: Generic archetype data may not apply to your exact setup
- Mitigation: Test your build before committing currency to invitations
Limitation 4: Player Skill Variance
- Problem: Data assumes average mechanical skill
- Impact: Skilled players can clear with lower requirements; beginners may fail even when well-geared
- Mitigation: Honest self-assessment - if you struggle with normal bosses, this is NOT for you yet
Limitation 5: Patch Changes
- Problem: Boss mechanics can change in patches
- Impact: Guide may become outdated
- Mitigation: Check patch notes before major content
Yêu Cầu Build Chi Tiết
Defensive Minimums (HARD REQUIREMENTS)
| Stat | Absolute Minimum | Comfortable | Notes |
|---|---|---|---|
| HP/ES | 6000 | 8000+ | Under 6K = very risky |
| All Elemental Res | 75% (cap) | 75% (cap) | MUST CAP |
| Chaos Res | -60% | 20%+ | Optional but helps |
| Physical Reduction | 30% | 50%+ | Very important |
| Recovery per Second | 1000 | 2000+ | Regen/leech/recharge |
| Freeze Immunity | YES | YES | REQUIRED |
| Bleed Immunity | YES | YES | REQUIRED |
| Shock Immunity | No | Yes | Recommended |
Offensive Minimums
| Stat | Minimum | Comfortable | Notes |
|---|---|---|---|
| Sustained DPS | 3M | 5M+ | NOT burst - sustained |
| AoE Coverage | Large | Very Large | Single target insufficient |
| Damage Uptime | 80% | 90%+ | Can’t stop attacking to dodge much |
Recommended Build Archetypes
Tier S (Best):
- Minion Builds with High Defense
- Skeleton Mages (Necromancer)
- Animate Weapon (Necromancer)
- Golemancer (Elementalist)
- Why: Minions tank, you kite safely
Tier A (Good):
High Mobility Ranged Builds
- Tornado Shot (Deadeye)
- Lightning Arrow (Deadeye)
- Toxic Rain (Pathfinder)
- Why: Can dodge while maintaining DPS
Tanky DoT Builds
- Righteous Fire (Juggernaut/Chieftain)
- Death’s Oath (Occultist)
- Why: High defense + passive damage
Tier B (Viable with Skill):
- Spell Casters with Defense
- Storm Brand (Elementalist)
- Detonate Dead (Elementalist/Necro)
- Why: Can reposition between casts
Tier C (Difficult):
- Melee Builds
- Cyclone (Champion)
- Blade Flurry
- Why: Must facetank many mechanics
Tier D (Not Recommended):
- Glass Cannon builds (<6K HP)
- Pure single-target builds
- Builds without AoE clear
- Why: Will fail repeatedly
Pantheon Recommendations
Major:
- Soul of Lunaris - Avoid projectiles (10%+ avoid)
- OR Soul of Solaris - Reduced crit damage taken
Minor:
- Soul of Abberath - Burning ground mitigation (RECOMMENDED)
- Upgrade: Unaffected by burning ground while moving
Alternatives:
- Soul of Garukhan (upgrade) - Shock immunity
- Soul of the Brine King (upgrade) - Freeze/chill immunity (if not using flask)
Mod Rolling và Crafting
Invitation Modifiers
Invitation có thể craft như normal map:
- Alchemy Orbs
- Chaos Orbs
- Vaal Orbs (risky!)
- Crafting bench mods
Mods tốt:
- ✅ Increased Item Quantity - Tăng rewards significantly
- ✅ Increased Item Rarity - More unique drops
- ✅ Players gain X charges per kill - Flask sustain
Mods TRÁNH (NGUY HIỂM):
- ❌ Monsters have +X% to all Resistances - Fight kéo dài = chết
- ❌ Monsters have X% increased Action Speed - Mechanics overlap quá nhanh
- ❌ Players have -X% maximum Resistances - Instant death potential
- ❌ Players cannot Regenerate - No recovery = slow death
- ❌ Monsters cannot be Stunned - Giảm control
- ❌ Area contains many Totems - Extra damage sources
- ❌ Monsters reflect X% damage - Suicide for high DPS builds
- ❌ Players are cursed with Temporal Chains - Reduced action speed = death sentence
Rolling Strategies
Budget Method (RECOMMENDED for first attempts):
1. Transmutation Orb (white → magic)
2. Check mods - if dangerous, scour and retry
3. If safe, add 1 mod with Augmentation
4. Run with 20-40% quantity
Cost: 1-5c Safety: High Rewards: Moderate
Standard Method:
1. Alchemy Orb (white → rare)
2. Chaos spam until good mods (60-80% quantity, no dangerous mods)
3. Stop when acceptable
Cost: 10-30c Safety: Medium Rewards: Good
High Risk Method (NOT recommended for beginners):
1. Alchemy Orb
2. Chaos spam for 100%+ quantity
3. Vaal Orb for 8 mods (corrupted)
Cost: 50-150c Safety: Low (can brick invitation) Rewards: Excellent (if you survive)
Simple rule: First 3-5 attempts = white or magic only. Practice first.
Phần Thưởng Chi Tiết
Exclusive Drops
Cortex (Synthesised Map) - Main Reward
- Map Level: 83
- Tier: T16 Unique
- Drop Chance: ~40%
- Value: 150-400c (league dependent)
- Why valuable:
- Boss fight với unique mechanics
- Drops Synthesised items (very expensive)
- Drops unique jewels (Voices, etc.)
- Challenge completion
Circle Rings (5 Types)
- Circle of Anguish (Fire damage ring)
- Circle of Fear (Chaos damage ring)
- Circle of Guilt (Physical damage ring)
- Circle of Nostalgia (Lightning damage ring)
- Circle of Regret (Cold damage ring)
- Drop Chance: ~25% per type (can drop multiple)
- Value: 50-200c each (well-rolled ones 500c+)
- Why valuable:
- Two synthesis implicits
- Herald synergy
- BiS for many builds
Crescent Splinters
- Drop Chance: 85%
- Average amount: 4-8 per run
- Value: 10-15c per splinter
- Total value: 40-120c per run
- Use: 10 splinters = 1 Maven’s Writ (fight Maven)
Maven’s Chisels (5 Types)
- Cartographer’s Chisel (quality)
- Veiled Chaos Orb
- Orb of Unmaking
- Ritual Vessel
- Inscribed Ultimatum
- Drop Chance: 95%
- Value: 1-10c each
- Total: 10-50c per run
Synthesis Items
- Fractured items (1-3 fractured mods)
- Synthesised items (synthesised implicit mods)
- Drop Chance: 70%
- Value: 10-500c (depending on mods)
Other Drops
- Random currency
- Divination cards (Disdain card - valuable)
- Atlas Skill Point (first time only)
Expected Value Breakdown
Per Successful Run:
| Reward Type | Chance | Avg Value |
|---|---|---|
| Cortex | 40% | 120c (weighted avg) |
| Circle Rings | 25% | 40c (weighted avg) |
| Crescent Splinters | 85% | 80c |
| Chisels/Other | 95% | 30c |
| Synthesis Items | 70% | 50c |
| Total Average | - | ~320c |
Investment per Run:
- Invitation: Free (from Kirac)
- Map rolling: 10-30c
- Net profit: 290-310c per SUCCESS
Accounting for Failures:
- Assume 70% success rate (for prepared build)
- Cost of re-witnessing after fail: 40-100c + time
- Expected value per attempt: ~180-220c
Profitability: ✅ Very profitable IF you can clear consistently (70%+ success rate) ❌ Losing money IF success rate below 50%
Execution Guide
Chuẩn Bị Trước Boss Fight
Checklist:
✓ Maven Witnessing:
- Witnessed Rewritten Synthete
- Witnessed Augmented Synthete
- Witnessed Altered Synthete
- Witnessed Twisted Synthete
- Received invitation from Kirac
✓ Character Readiness:
- 6000+ HP/ES (prefer 8000+)
- All elemental resistances capped (75%)
- 3M+ DPS (prefer 5M+)
- Movement skill equipped
- Auras/buffs optimized
✓ Flask Setup (CRITICAL):
- Life flask (instant preferred)
- Quicksilver flask (movement)
- Flask of Heat (freeze immunity) - REQUIRED
- Flask of Staunching (bleed immunity) - REQUIRED
- Defensive flask (Granite/Basalt/Ruby/Sapphire/Topaz)
✓ Knowledge Check:
- Watched video of boss fight
- Understand priority: Augmented → Twisted → Rewritten → Altered
- Know freeze immunity mechanics
- Know bleed immunity mechanics
- Practiced individual bosses (recommended)
✓ Inventory:
- Portal scrolls (backup)
- Extra flasks (if you fail and retry)
- Currency for rolling invitation
Rolling the Invitation
For First 1-3 Attempts:
Use: Transmutation Orb only
Target: Any safe mod, 20-40% quantity
Avoid: All dangerous mods listed earlier
Reason: Learn mechanics first, maximize rewards later
After You Can Reliably Clear:
Use: Alchemy → Chaos spam
Target: 60-80% quantity, no dangerous mods
Stop: When you hit acceptable mods
In-Fight Strategy
Phase 1: All 4 Bosses (CRITICAL PHASE)
Positioning:
- Enter arena → immediately move to edge
- Spread bosses out - do NOT let them overlap
- Circular kiting pattern
Priority:
- Focus Augmented (Cold) - Pop offensive flasks
- Ignore other bosses unless they’re in the way
- Dodge ice walls - destroy if trapped
- Keep moving - NEVER stand still
Flask Management:
- Activate “of Heat” flask immediately
- Activate “of Staunching” preemptively (before hit)
- Refresh both every 4-5 seconds
- Save life flask for emergencies (not spam)
Survival Tips:
- If frozen despite flask - you messed up flask timing
- If bleeding and moving - STOP, flask, then move
- If multiple beam telegraphs - dash perpendicular
- If low HP (<40%) - full kite until recovered
Phase 2: 3 Bosses Left
After killing Augmented:
- Mobility greatly improved
- Target: Twisted (Physical/Bleed)
- Watch for bleed application constantly
- Can be slightly more aggressive
Phase 3: 2 Bosses Left
Much easier:
- More space to work with
- Target: Rewritten (Lightning)
- Watch for chain lightning if near Altered
- Maintain safe distance
Phase 4: 1 Boss Left (Altered)
Standard boss fight:
- Dodge fire beams (perpendicular movement)
- Avoid burning ground
- Watch for meteors (red circles)
- Stay at medium range
Common Mistakes to Avoid
❌ Mistake #1: Forgetting Flask Immunity
- Result: Frozen → unable to dodge → death
- Solution: Set mental timer, refresh every 4-5 sec
❌ Mistake #2: Wrong Kill Priority
- Result: Ice walls trap you with 3+ bosses → death
- Solution: ALWAYS kill Augmented first, no exceptions
❌ Mistake #3: Standing Still to DPS
- Result: Eat multiple mechanics → death
- Solution: Move between attacks, never stand still
❌ Mistake #4: Panic Flask Spam
- Result: No charges left when you need them → death
- Solution: Deliberate flask usage, not panic spam
❌ Mistake #5: Fighting Near Burning Ground
- Result: Persistent DoT stacks with other damage → death
- Solution: Always reposition away from ground effects
❌ Mistake #6: Not Recognizing Bleed
- Result: Moving while bleeding → rapid death
- Solution: Check for bleed debuff icon, stop movement immediately if bleeding without immunity
❌ Mistake #7: Greedy DPS Windows
- Result: Try to squeeze in “one more hit” → get hit → death
- Solution: Slow and safe always wins
Mẹo và Tricks
General Tips
Practice Makes Perfect
- Run individual Distant Memory maps 3-5 times each
- Learn attack patterns and timings
- First invitation attempt will probably fail - that’s okay
Use Logout Macro (Controversial)
- Some players use logout macro for emergencies
- Not recommended for learning - you won’t improve
- May be league-specific rules against it
Minions Tank for You
- If summoner build, let minions body-block
- Bosses will target minions first
- Resummon if they die
Corner Strategy
- Some builds can tank in corner
- Only viable for VERY tanky builds (10K+ HP, max block, etc.)
- Not recommended for most builds
Watch Successful Runs
- YouTube/Twitch for successful clears
- Learn positioning from experienced players
- Copy flask timing strategies
Advanced Strategies
For High DPS Builds (5M+):
- Burst Augmented in first 15-20 seconds
- Use Vaal skills for burst
- Can afford to tank some hits to maximize DPS
- Still need flask immunity
For Summoner Builds:
- Pre-summon full army before entering
- Use Convocation to reposition minions as shields
- Stay at maximum range
- Resummon if army depleted below 50%
For DoT Builds:
- Apply DoTs to all 4 bosses initially
- Kite continuously while DoTs work
- Focus on survival > reapplying DoTs
- Patience is key - fight will take 8-12 minutes
For Melee Builds:
- Fortify mandatory
- Hit-and-run tactics - don’t face-tank
- Use movement skill after every few attacks
- Consider namelock vs AoE skills carefully
Optimization Tips
Damage Optimization:
- Curse setup (Vulnerability, Ele Weakness, etc.)
- Exposure application (Ele builds)
- Frenzy/Power charge generation
- Aura optimization
Defense Optimization:
- Guard skills (Molten Shell, Steelskin)
- Damage Taken conversion (Physical to Elemental)
- Block/Dodge/Evasion layers
- Recovery on block/hit
Flask Optimization:
- Increased duration suffixes on immunity flasks
- Increased charges gained on critical strike
- Permanent uptime through flask nodes
Video và Resources
Recommended Resources
Official Wiki:
Community Guides:
- Maxroll.gg - Maven’s Invitations Guide
- PoE subreddit - Search for “The Forgotten guide”
- PoE Forums - Maven invitation discussions
Tools:
- Path of Building - DPS/Defense calculations
- poe.ninja - Market prices for rewards
- poedb.tw - Detailed boss mechanics
- pathofexile.com/trade - Trading for maps
Video Content:
- YouTube: Search “Maven’s Invitation The Forgotten”
- Twitch: Watch experienced players farm this content
- Look for POV videos from your build archetype
Frequently Asked Questions (FAQ)
Q: Tôi có thể mua invitation không? A: KHÔNG. Invitation chỉ có thể nhận từ Kirac sau khi witness đủ 4 bosses. Bạn KHÔNG thể trade invitations.
Q: Nếu tôi fail, phải làm gì? A: Phải witness lại 4 bosses. Mua 4 Distant Memory maps và witness lại (cost: 40-100c + time).
Q: Build nào dễ nhất để clear? A: Summoner builds (Skeleton Mages, SRS, Golems) có success rate cao nhất do minions tank damage.
Q: Có thể solo không hay cần party? A: Có thể solo. Party không làm boss fight dễ hơn (bosses scale với số players).
Q: Worth không so với các Maven invitations khác? A: WORTH nếu build của bạn có thể clear consistently. Cortex drop alone là 150-400c. NHƯNG đây là invitation KHÓ NHẤT, prepare accordingly.
Q: Cortex drop rate có cao không? A: ~40% theo data. Xem như 2-3 runs sẽ nhận được 1 Cortex.
Q: Circle rings có worth không? A: Rất worth nếu roll tốt. Well-rolled Circle rings có thể sell 200-500c+. Bad rolls: 50-100c.
Q: Có nên Vaal invitation không? A: KHÔNG recommended cho beginners. Có thể brick thành unplayable mods. Chỉ Vaal khi bạn đã clear 10+ lần successfully.
Q: Atlas passive tree có ảnh hưởng rewards không? A: Có. Allocate Synthesis nodes sẽ tăng Synthesis item drops. Worth investing vào nếu farming repeatedly.
Q: Bao lâu để unlock invitation? A: Nếu trade maps: 1-2 giờ. Nếu farm naturally: 3-7 ngày tùy RNG.
Tổng Kết
Maven’s Invitation: The Forgotten là boss fight KHÓ NHẤT trong Maven’s Invitation series, yêu cầu:
Yêu cầu tối thiểu (NON-NEGOTIABLE):
- ✅ 6000+ HP/ES (prefer 8000+)
- ✅ 3M+ sustained DPS (prefer 5M+)
- ✅ Capped elemental resistances (75%)
- ✅ Freeze immunity (REQUIRED)
- ✅ Bleed immunity (REQUIRED)
- ✅ Large AoE coverage
- ✅ Strong recovery mechanics
Phần thưởng:
- 💰 Average value: ~320c per successful run
- 🗺️ Cortex map (40% chance, 150-400c)
- 💍 Circle rings (25% chance, 50-500c each)
- ⚡ Crescent Splinters (85% chance, 40-120c)
- 🎯 Atlas Skill Point (first time only)
Chiến thuật quan trọng:
- Kill Order: Augmented (Cold) → Twisted (Physical) → Rewritten (Lightning) → Altered (Fire)
- Flask immunity là REQUIRED - Freeze và Bleed immunity non-negotiable
- Defense > Offense - 8K HP với 3M DPS tốt hơn 5K HP với 6M DPS
- Practice trước - Chạy individual maps 3-5 lần mỗi loại
- Đừng rush - Boss fight không có time limit, chậm và chắc là key
Khuyến nghị:
- ✅ Best builds: Summoners (Skeleton Mages, Golems)
- ✅ Good builds: High mobility ranged, tanky DoT builds
- ⚠️ Difficult: Melee builds, spell casters
- ❌ Avoid: Glass cannon, pure single-target builds
Profitability:
- ✅ Very profitable nếu success rate >70%
- ⚠️ Break-even nếu success rate 50-70%
- ❌ Losing money nếu success rate <50%
Bottom line: ĐÂY LÀ ENDGAME CHALLENGE. Không rush vào nếu build chưa ready. Practice, prepare, và profit! 🎮
Changelog
| Version | Date | Changes | Reason |
|---|---|---|---|
| 1.0 | 2025-11-17 | Initial guide | First publication |