draft League 3.27

Absolution

absolution minion summoner physical

Absolution

Quick Summary: Launches a projectile that summons a Sentinel of Absolution minion on hit. Excellent leveling skill for summoner builds with both direct damage and minion components.

Overview

  • Skill Name: Absolution

  • Skill Type: Active Spell

  • Gem Color: Blue (Intelligence)

  • Gem Tags: Spell, Minion, Duration, Physical

  • Release: Expedition League (3.15)

  • Last Changed: Patch 3.27

Skill Identity

Primary Use

Absolution is a hybrid minion spell that deals direct physical damage while summoning temporary minions called Sentinels of Absolution. Each cast fires a projectile that damages enemies and has a chance to summon a Sentinel on hit. This dual nature makes it excellent for leveling as it provides immediate damage while building up a minion army.

The Sentinels are aggressive melee minions that deal physical damage and automatically attack nearby enemies. They have a duration and will expire over time, requiring you to continue casting Absolution to maintain your minion count.

Playstyle

Gameplay Pattern:

  • Cast Absolution repeatedly to maintain Sentinels
  • Direct hit damage plus minion summons
  • Sentinels automatically attack enemies
  • Recast to refresh duration and add more minions

Best Content For:

  • ✅ Leveling - great damage early
  • ✅ Campaign - easy to use
  • ✅ Early maps - smooth transition
  • ⚠️ Endgame - outscaled by specialized builds

Gem Stats

Base Stats (Level 1)

AttributeValue
Level Requirement24
Cost & Reservation16 Mana
Cast Time0.80 seconds
Max Sentinels3 (+1 every 10 levels)
Sentinel Duration30 seconds

Required Attributes

AttributeLevel 1Level 20
Intelligence62150

Mechanics

How It Works

Absolution fires a projectile that deals physical spell damage. On hit, it has a chance to summon a Sentinel of Absolution. The Sentinels are temporary minions that deal physical melee damage and have their own scaling separate from your hit damage.

Damage Calculation

Direct Hit: Scales with spell damage, physical damage Sentinels: Scale with minion damage, minion life, minion speed

Support Gem Compatibility

Best Support Gems

Must-Have Supports

SupportPriorityBenefit
Spell Echo SupportHighDouble casts, more sentinels
Minion Damage SupportHighSentinel damage
Faster ProjectilesMediumBetter targeting
  1. Absolution
  2. Spell Echo Support
  3. Minion Damage Support
  4. Faster Projectiles Support

Scaling & Optimization

Primary Scaling Factors

  1. Minion Damage: Primary scaling for Sentinels
  2. Cast Speed: More casts = more sentinels
  3. Projectile Speed: Better hit chance

Leveling with This Skill

Availability

First Available: Act 3, Library quest

How to Obtain:

  • Quest reward from Siosa (Library, Act 3)
  • Available from level 24

Leveling Viability

Rating: ⭐⭐⭐⭐

Pros for Leveling:

  • ✅ Available early (Act 3)
  • ✅ Good damage with minimal gear
  • ✅ Hybrid damage (spell + minion)
  • ✅ Safe playstyle

Cons for Leveling:

  • ❌ Needs to maintain minion count
  • ❌ Temporary minions (not permanent)

Common Builds Using This Skill

Build NameClassAscendancyBudgetRating
Absolution Necromancer (Leveling)WitchNecromancerLeague Start⭐⭐⭐⭐
Absolution GuardianTemplarGuardianLow⭐⭐⭐

Pros & Cons

Strengths ✅

  • Great for leveling: Strong early damage
  • Hybrid scaling: Spell and minion damage
  • Safe playstyle: Minions tank for you
  • Easy to use: Simple mechanic

Weaknesses ❌

  • Temporary minions: Requires constant recasting
  • Falls off late: Outscaled in endgame
  • Ramp time: Need to summon sentinels

Resources

Official Resources

Similar Skills

  • Summon Raging Spirit: Also temporary minions
  • Raise Zombie: Permanent but lower damage

Changelog

VersionDateChanges
1.0.02025-11-16Initial documentation