Harvest Rush
Harvest Rush
Quick Summary: Low-investment Harvest farming strategy that rushes maps to collect Life Force and sell it directly for liquid currency. Achieves ~15 divines/hour with minimal upfront cost (~12-14c per map).
Strategy Overview
- Tier: A-Tier
- Profit: ~15 divines/hour
- Investment: Low (~12-14 chaos per map)
- Difficulty: Easy
- League: Keepers of the Flame (3.27.1)
- Status: Active
Key Highlights
- ✅ Very low investment cost (~12-14c per map)
- ✅ Highly liquid assets - sell Life Force instantly for divines
- ✅ Beginner-friendly - no special build requirements
- ✅ Proven profit: 15 div/hr tested over 60 maps
- ✅ Simple execution - rush to Harvest, ignore rest
- ⚠️ Requires fast clearspeed for maximum efficiency
- ⚠️ Market dependent on Yellow Life Force prices
Economic Analysis
How It Works (First Principles)
Core Loop:
Dunes 8-mod Map + Doubling Scarab + Cartography Scarab + 3x Sac Fragments
↓
Rush to Harvest → Collect Yellow Life Force (2.5k-3k per map)
↓
Bulk sell Life Force for Divines (6,500 Yellow LF = 1 Divine)
Why It’s Profitable:
- High Liquidity: Life Force is instantly convertible to Divines via Currency Exchange - no waiting to sell individual items
- Low Competition: Unlike traditional farming, this focuses purely on Harvest - most players full-clear maps, wasting time
- Scarab Efficiency: Harvest Scarab of Doubling provides 100% more Life Force (doubles output) for only 6-7c investment
- Speed Multiplier: Fast execution (rush strategy) allows 15-20+ maps/hour, maximizing divines/hour even with modest per-map profit
Input Costs
| Input | Cost | Source | Notes |
|---|---|---|---|
| Dunes Map (8-mod) | ~4c each | Bulk trade | Recommended: Dunes for easy layout, Altars, Harvest access |
| Harvest Scarab of Doubling | ~6-7c each | Trade | MANDATORY - doubles Life Force, strategy fails without this |
| Cartography Scarab of Escalation | ~1c each | Trade | Helps T7 map sustainability |
| Sacrifice Fragments (x3) | ~2c total | Trade (bulk) | Adds 15% Quantity - extremely cost-effective |
Total Investment per Map: ~12-14 chaos (less than 0.1 divine)
Output Values
| Output Type | Value | Frequency | Notes |
|---|---|---|---|
| Yellow Life Force | 1 div per 6,500 | 2,500-3,000 per map | Primary focus - highest value per unit |
| Blue Life Force | Lower value | Varies | Secondary pickup if Yellow unavailable |
| Purple Life Force | Lower value | Varies | Lowest priority |
| Echoes of Reverence Invitation | ~1.2 div | Every ~6 maps | Block other invitations to get Theatre only |
Average Return per Map: ~50-60 chaos (Life Force + incidentals) Net Profit per Map: ~40-50 chaos per map
Hourly Breakdown:
- Maps per hour: ~15-20 (fast rush)
- Life Force per hour: ~40k-60k
- Divines from Life Force: ~12-15 divines
- Invitation bonus: ~2-3 divines/hour
- Total: ~15 divines/hour
Sustainability Analysis
Self-Sustaining Elements:
- Dunes maps occasionally drop from other content
- Sac Fragments drop frequently during play
Consumable Elements:
- Harvest Scarab of Doubling: Must buy continuously - core cost
- 8-mod Dunes maps: Must purchase in bulk
- Cartography Scarabs: Helps sustain T7 maps but still need to buy
Break-Even Analysis:
- Minimum profit per map: ~40c (after costs)
- Initial bulk investment: ~200c for 20 maps (2.6 div)
- Time to break even: <15 minutes
- ROI: Immediate - strategy profits from first map
Strategy Execution
Prerequisites
Minimum Requirements:
- Character Level: 75+ (able to run T7 maps)
- Build DPS: Not critical - speed is more important than raw DPS
- Clearspeed: Fast - must clear Harvest monsters quickly
- Survivability: Medium - survive Harvest mechanics and occasional Altar mods
- Currency: ~3 divines initial investment (for bulk scarabs and maps)
Recommended:
- High movement speed (30%+ boots, Quicksilver flask)
- Fast pack clear skill (projectile, AoE, or minion builds work well)
- Example tested build: Mamba (confirmed strong for Harvest)
Atlas Configuration
Required Passive Nodes:
Harvest:
- All Harvest chance nodes (maximize Harvest appearance)
- Block all Life Force except Yellow (Yellow is most valuable)
Altars:
- Red Altars (Searing Exarch) - priority over Blue
- Light of Dawn (50% chance for Searing Exarch influence)
- Wrath of the Cosmos (50% chance for double Altar modifiers)
Map Bonuses:
- All Map Explicit Effect nodes
- All Quantity nodes
- As many Influence Pack nodes as possible
Invitations:
- Block all Incarnation invitations except Theatre of Despair
- Focus on Echoes of Reverence (1.2 div each)
Total Points: Flexible - prioritize Harvest and Red Altars
Strategy: Rush maps, don’t full-clear. Red Altars spawn instantly with influence, perfect for rush style.
Map Setup
Map Selection:
- Tier: T7 (Dunes recommended)
- Layout: Open layout - Dunes is ideal (easy Altars, Harvest access, can drop Fortress/Fortunate cards)
- Boss: Can skip - not worth time for rush strategy
Map Rolling:
Target Modifiers:
- Quantity mods: ALWAYS maximum Quantity possible
- Pack Size: High pack size for Altar/Harvest scaling
- Use 8-modded maps (reroll with Chaos orbs if needed)
Minimum Requirements:
- 8 mods on map (for maximum Quantity)
- 60%+ Quantity (combined with Sac Fragments = 75%+)
Avoid:
- Reflect mods (if your build can't handle)
- No regen (if build dependent)
- Don't worry about difficult mods - you're rushing, not full clearing
Scarabs & Fragments
Primary Scarabs:
- Harvest Scarab of Doubling (MANDATORY): Provides 100% more Life Force (doubles output). Strategy fails without this - never skip it even at 7c cost.
- Cartography Scarab of Escalation: Helps T7 map sustainability. At 1c it’s the most cost-effective scarab.
Map Device:
- Fragment: 3x Sacrifice Fragments (any combination)
- Cost: ~2c for all 3 (or ~1c for 7-10 bulk)
- Benefit: +15% Quantity (5% each) - extremely cost-effective for increasing Life Force drops
- Alternative: None - Sac Fragments are too cheap and effective to skip
DO NOT USE:
- Awakening Scarab (1.6 div) - too expensive, reduces profit/hr despite more Life Force
- Cornucopia Scarab - slower, reduces maps/hour
Execution Flow
Step-by-Step:
Map Preparation
- Roll Dunes map to 8 mods with Chaos orbs
- Insert Harvest Scarab of Doubling + Cartography Scarab
- Add 3x Sacrifice Fragments to map device
- Activate map
In Map
- Find Altars first: Run until Searing Exarch influence triggers Red Altar
- Always choose Quantity mods on Altars (hope for multiple with Wrath of Cosmos)
- Rush to Harvest: Once Altar is activated, find Harvest immediately
- Kill Harvest monsters: Wait for all monsters to spawn, then clear them
- DO NOT full clear map - speed is critical, ignore non-Harvest content
- Skip time-wasting events: Avoid Fortresses and “defend” mechanics
- Quick events OK: Circle breaches are fast and can give more Altars
Loot Collection
- Priority 1: Yellow Life Force (always prioritize Yellow crops)
- Priority 2: T3 and T4 seeds (higher tier = more Life Force)
- Priority 3: Blue > Purple Life Force (if Yellow unavailable)
- Crop Selection Logic:
- Always pick Yellow first
- If comparing colors, pick crop with most T3/T4 seeds
- Don’t overthink - speed matters more than perfect optimization
After Map
- When Life Force accumulates (e.g., 120k Yellow LF), bulk sell using fast technique:
- Open Stash tab
- Immediately press “fastest” hotkey
- Opens Currency Exchange + Stash simultaneously
- Check Life Force price (e.g., 6,500 Yellow = 1 div)
- Calculate divines (120k LF = ~18 div)
- List slightly below market (e.g., 6,428 LF per div) for instant sales
- Run Echoes of Reverence invitations when they drop (~1.2 div profit)
- Restock scarabs and maps in bulk
- When Life Force accumulates (e.g., 120k Yellow LF), bulk sell using fast technique:
Average Map Time: 2-3 minutes (rush strategy) Maps per Hour: 15-20 maps Profit per Hour: ~15 divines
Market Context
Current Market Conditions
Trending Items (Related to Strategy):
| Item | Price | Change | Daily Volume | Relevance |
|---|---|---|---|---|
| [Item 1] | [X]c | +[Y]% | [Z] sales | [How it relates] |
| [Item 2] | [X]c | +[Y]% | [Z] sales | [Impact on strategy] |
Source: [poe.watch / poe.ninja] ([Date])
Supply & Demand Analysis
High Demand (What to Sell):
- [Item 1]: [Why demand is high]
- Price: [X]c
- Volume: [Y] daily sales
- Trend: [Rising/Stable/Falling]
High Supply (What’s Cheap):
- [Item 1]: [Why supply is high]
- Many farmers generating this
- Price declining [X]% per week
- Use it, don’t sell it
Build Meta Impact
Why This Strategy is Hot:
[Meta Build 1] is popular
↓
Requires [Item X] and [Item Y]
↓
These items spike in price
↓
[This strategy] generates those items
↓
High demand = high profit
Meta Builds Driving Demand:
- [Build 1]: Requires [items this strategy generates]
- [Build 2]: Needs [outputs]
Build Requirements & Recommendations
Minimum Viable Build
Class/Ascendancy: Any (fast-clearing builds preferred)
Core Requirements:
- DPS: Not critical - speed matters more than raw damage
- Clearspeed: Fast - must complete Harvest encounters quickly (2-3 min per map)
- Survivability: Medium - survive Harvest mechanics and random Altar modifiers
Budget: 5-10 divines for basic functional build
Optimized Build
Recommended Build: Mamba (confirmed tested build)
Why This Build:
- Very strong for Harvest content specifically
- Fast pack clear
- Good movement speed
- Handles Harvest mechanics well
Investment: 10-50 divines
Build Guide: Use builds with high clearspeed, projectile/AoE skills, or minion builds (Necromancer, Deadeye, Elementalist work well)
Profit Optimization
Maximizing Returns
High-Impact Optimizations:
Perfect Crop Selection
- Impact: +10-15% Life Force per map
- Cost: Free - just knowledge
- Priority: Yellow > highest T3/T4 seeds > Blue > Purple
- ROI: Immediate
Harvest Monster Positioning
- Impact: Faster kills, safer encounters
- Implementation: Always position in wide-open areas for Soul Eaters - they can’t phase without space
- Saves: ~15-30 seconds per Harvest
Bulk Buying Scarabs/Maps
- Impact: 5-10c savings per map from bulk discount
- Cost: ~50 div for bulk stock (100 maps + scarabs)
- ROI: Immediate - bulk prices are 20-30% cheaper
Efficiency Tips
- Fast Selling Hotkey: Set up “fastest” hotkey to open Currency Exchange + Stash simultaneously - saves massive time
- Pre-roll Maps: Roll 10-20 maps at once during downtime, not between each map
- Invitation Management: Track Searing Exarch invitation count - run them as soon as you get 28 fragments
- Skip Boss: Never kill map boss - not worth the time for rush strategy
- Altar Priority: Red Altars spawn instantly with influence, Blue requires map progress - Red is faster for rush
Common Mistakes
❌ Mistake 1: Not using Harvest Scarab of Doubling
- Why it’s bad: You get 50% of the Life Force you should - strategy becomes unprofitable
- Fix: NEVER run Harvest without Doubling Scarab, even at 7c. It’s non-negotiable.
❌ Mistake 2: Full-clearing maps
- Impact: Reduces profit from 15 div/hr to maybe 8-10 div/hr
- Solution: RUSH ONLY. Find Altars → Find Harvest → Leave map. Speed is everything.
❌ Mistake 3: Using expensive Scarabs (Awakening, Cornucopia)
- Why it’s bad: They increase Life Force but massively increase time and cost, reducing div/hr
- Fix: Stick to Doubling + Cartography only. Tested as most efficient.
❌ Mistake 4: Wasting time on Fortresses or slow events
- Impact: Each Fortress = 2-3 minutes lost = 1-2 maps you could’ve run
- Solution: Skip ALL time-consuming content. Circle breaches are OK (fast + Altars).
❌ Mistake 5: Picking wrong crops
- Impact: Lose 15-20% Life Force per map from bad crop selection
- Fix: ALWAYS Yellow first. Then count T3/T4 seeds. Don’t overthink - speed matters too.
Risk Assessment
Market Risks
Price Volatility:
Yellow Life Force: Currently 1 div per 6,500 LF
- Impact: If price drops to 1 div per 8,000 LF, profit drops ~20% (12 div/hr)
- Mitigation: Monitor poe.ninja daily, pivot to other strategies if Yellow LF price crashes
Harvest Scarab of Doubling: Currently 6-7c
- Impact: If price spikes to 15c+, profit drops ~10% (13-14 div/hr)
- Mitigation: Buy in bulk when prices dip, stockpile 100+ scarabs
Competition:
- Risk: More players adopt Harvest Rush after YouTube guides
- Impact: Yellow LF supply increases, price drops
- Timing: Watch for supply spikes on poe.ninja (daily volume 2x+ normal)
Strategy Longevity
Sustainability: Medium-term (2-4 weeks optimal)
Warning Signs (Time to Pivot):
Yellow Life Force price dropping below 1 div per 8,000
- Threshold: When it hits 1:9,000 ratio, strategy drops to ~10 div/hr
- Action: Switch to different farming strategy or pivot to crafting with Life Force instead of selling
Harvest Scarab of Doubling price spike
- Current: 6-7c
- Critical point: If it hits 20c+, strategy becomes marginal (~8-10 div/hr)
- Action: Wait for prices to normalize or switch strategies
Increased competition signals
- Watch for: Multiple YouTube guides, Reddit posts about Harvest Rush
- When to worry: When you see 5+ bulk sellers with 500k+ Yellow LF stock
- Action: Pivot early before market crashes
Expected Profitability Timeline:
- Week 1-2: 15 div/hr (current optimal window)
- Week 3-4: 12-15 div/hr (slight market saturation expected)
- Month 2+: 8-12 div/hr (more competition, normalized prices)
Alternatives & Variations
Strategy Variations
Variation 1: [Name]
- Change: [What’s different]
- Impact: [Profit/difficulty change]
- When to Use: [Conditions]
Variation 2: [Name]
- Modification: [Difference]
- Trade-off: [Pros/cons]
Competing Strategies
Alternative 1: [Strategy name]
- Tier: [X]
- Profit: [Y] div/hr
- Investment: [Z] divines
- Choose This If: [Conditions]
Alternative 2: [Strategy name]
- Comparison: [How it differs]
- Better For: [Use cases]
Data & Testing
Methodology
Testing Period: League 3.27 (PoE 3.27 - Harvest Rush: Easy Money video) Sample Size: 60 maps tested Data Collection: Video creator’s personal testing with Mamba build
Results Summary
Total Investment: ~720-840 chaos (60 maps × 12-14c each) Total Returns: ~15 divines per hour (after costs) Net Profit: ~15 divines/hr net profit Time Spent: 3-4 hours for 60 maps (15-20 maps/hr) Profit per Hour: 15 divines/hr (proven over 60 map sample)
Profit Breakdown
| Source | Amount | Percentage | Notes |
|---|---|---|---|
| Yellow Life Force | ~12-13 div/hr | ~80% | Primary income source - 2.5k-3k per map |
| Blue/Purple Life Force | ~1-2 div/hr | ~10% | Secondary pickup when Yellow unavailable |
| Echoes of Reverence | ~1-2 div/hr | ~10% | Theatre invitations @ 1.2 div each |
| Total | ~15 div/hr | 100% |
Variance & Consistency
Profit Range: 12-18 div/hr Standard Deviation: ±2 div/hr (estimate) Consistency: High - Life Force prices are stable, output is consistent
Average Life Force per map: 2,500-3,000 Yellow LF Map time variance: 2-3 minutes (depends on layout RNG and Altar spawn) Consistency note: Very reliable strategy - main variance comes from Harvest spawn RNG and Altar Quantity mods
Community Feedback
Creator Endorsements
YouTube Creator: “Low-investment Harvest farming with proven 15 div/hr results”
- Source: PoE 3.27 - Harvest Rush: Easy Money
- Date: 2024 (League 3.27)
- Link: [YouTube video - PoE 3.27 Harvest Rush]
Data Source
Video Testing:
- Sample size: 60 maps tested
- Build used: Mamba
- Result: ~15 div/hr confirmed
- Key finding: Doubling Scarab is mandatory for profitability
- Comparison: More profitable than Awakening/Cornucopia variants due to speed
Personal Testing Notes
Not personally tested - strategy documented from video source
- Confidence level: High (video creator tested 60 maps)
- Community validation: Strategy shared via YouTube guide
- Recommended for: Budget farmers, league starters, players needing liquid currency
Quick Reference Card
═══════════════════════════════════════
HARVEST RUSH QUICK REF
═══════════════════════════════════════
TIER: A | PROFIT: ~15 div/hr
INVESTMENT: ~12-14c per map
───────────────────────────────────────
SCARABS (MANDATORY):
• Harvest Scarab of Doubling (~6-7c)
• Cartography Scarab of Escalation (~1c)
• 3x Sacrifice Fragments (~2c total)
───────────────────────────────────────
MAP SETUP:
• Dunes T7 (8-modded, ~4c)
• ALWAYS maximize Quantity
• High pack size for Altar scaling
───────────────────────────────────────
IN-MAP PRIORITY:
• Find Red Altars → pick Quantity
• Rush to Harvest (ignore everything else)
• Yellow Life Force > T3/T4 seeds > Blue > Purple
• DO NOT full clear - SPEED is everything
───────────────────────────────────────
ATLAS TREE:
• All Harvest chance nodes
• Block all Life Force except Yellow
• Red Altars + Wrath of the Cosmos
• Block invitations except Theatre
───────────────────────────────────────
SKIP ALWAYS:
• Map boss (not worth time)
• Fortresses (too slow)
• Defend mechanics (time wasters)
───────────────────────────────────────
SELL:
• Yellow Life Force: 1 div per 6,500
• Use "fastest" hotkey for bulk selling
• Echoes of Reverence: ~1.2 div each
───────────────────────────────────────
PIVOT IF:
• Yellow LF drops below 1:8,000 ratio
• Doubling Scarab spikes to 20c+
• 5+ bulk sellers with 500k+ Yellow LF
═══════════════════════════════════════
Changelog
Version History
v1.0.0 - 2025-11-16
- Initial strategy documentation from YouTube source
- Tested over 60 maps by video creator
- Profit: 15 div/hr (proven)
- Confidence: High - multiple data points confirm viability
Updates:
- 2025-11-16: Initial documentation created from NotebookLM research
Additional Resources
Tools
- [Tool 1]: [Link] - [What it does]
- [Tool 2]: [Link] - [Purpose]
Related Guides
Market Trackers
- poe.watch: [Trending items link]
- poe.ninja: [Economy overview]
Last Updated: [YYYY-MM-DD] Strategy Status: [Draft/Active/Outdated] Next Review Date: [YYYY-MM-DD] Confidence Level: [High/Medium/Low]