Summon Raging Spirit Necromancer
Summon Raging Spirit Necromancer - Witch/Necromancer
Quick Summary: Summons fast-moving fire spirits that aggressively attack enemies. Excellent league starter with smooth scaling, great clear speed, and low gear requirements.
Build Overview
Identity
- Primary Skill: Summon Raging Spirit (SRS)
- Damage Type: Physical/Fire
- Playstyle: Minion Summoner (Aggressive)
- Budget Tier: League Starter (0-50 chaos to start)
- League: 3.27 | Patch: 3.27.0 | Updated: 2025-11-16
Path of Building
PoB Link: [To be added]
Description
Summon Raging Spirit (SRS) is one of the best league-start summoner builds in Path of Exile. It summons temporary flying fire spirits that aggressively seek out and attack enemies with melee strikes. The spirits move quickly and have excellent AI, making for smooth and satisfying gameplay.
This build excels during the campaign and early mapping because it requires absolutely zero gear to function. SRS works great with just the gem and some basic +minion damage from the tree. As you invest more, the build scales well into endgame content.
Perfect for players who want a reliable, proven league starter that can transition into endgame farming with minimal investment.
Pros & Cons
Strengths ✅
- ✅ Excellent league starter - works with zero gear
- ✅ Fast clear speed - spirits move quickly and aggressively
- ✅ Easy to play - just spam summon
- ✅ Good scaling - scales well with investment
- ✅ Campaign friendly - smooth leveling experience
Weaknesses ❌
- ❌ Temporary minions - must constantly recast
- ❌ Moderate boss DPS - not the best bosser
- ❌ Cast speed dependent - need good cast speed
- ❌ Can feel spammy - requires frequent casting
Performance Matrix
Content Ratings
| Content Type | Rating | Min DPS | Min Life | Notes |
|---|---|---|---|---|
| Campaign (Acts 1-10) | ⭐⭐⭐⭐⭐ | 50k | 2000+ | Extremely smooth |
| White Maps (T1-5) | ⭐⭐⭐⭐⭐ | 200k | 3500+ | Excellent clear |
| Yellow Maps (T6-10) | ⭐⭐⭐⭐ | 500k | 4000+ | Strong performance |
| Red Maps (T11-16) | ⭐⭐⭐⭐ | 1M | 4500+ | Comfortable |
| Pinnacle Bosses | ⭐⭐⭐ | 2M | 5000+ | Doable but slower |
Budget Benchmarks
| Budget Tier | Investment | DPS | Life | Key Features |
|---|---|---|---|---|
| League Start | 0-50c | 200k-500k | 3500-4000 | Just gem + tree |
| Low Budget | 50c-2div | 800k-1.5M | 4000-4500 | 6-link, basic gear |
| Medium Budget | 2-10div | 2-4M | 4500-5000 | +skills gear, clusters |
Skills & Tree
Ascendancy
Necromancer
| Lab | Level | Node | Priority | Benefit |
|---|---|---|---|---|
| Normal | 33 | Mindless Aggression | Must Have | Minion damage and speed |
| Cruel | 55 | Unnatural Strength | Must Have | +2 to gem levels |
| Merciless | 68 | Bone Barrier | High | Defense |
| Eternal | 75+ | Plaguebringer | High | Damage buff |
Gem Setups
6-Link (Primary Damage):
Summon Raging Spirit (L21)
├─ Spell Echo - Double casts, more spirits
├─ Minion Damage - More damage
├─ Melee Physical Damage - Physical scaling
├─ Melee Splash - Clear speed
└─ Elemental Damage with Attacks - More damage
4-Link #1 (Auras):
Hatred + Determination + Discipline + Enlighten
4-Link #2 (Defense):
Bone Offering + Cast when Damage Taken + Desecrate + Spirit Offering
Gem Alternatives:
- Bossing: Swap Melee Splash for Multistrike
- Clear: Keep Melee Splash
Gear Roadmap
Phase 1: League Start (0-50 chaos)
Priority Order:
- Resistances: Cap all to 75%
- Life: 3500+ HP
- 4-Link: SRS + Echo + Minion Damage + Melee Splash
- Cast Speed: Get cast speed where possible
Target Stats: 3500+ life, 75% res, 200k+ DPS
Phase 2: Early Maps (50c - 2 divine)
Key Upgrades:
- 6-Link: Tabula Rasa or budget 6-link (1-2div)
- Wand: +1 to minion skills (30-50c)
- Shield: +1 to spell skills or life/res (20-40c)
Target Stats: 4000-4500 life, 800k-1.5M DPS
Phase 3: Endgame (2-10 divine)
Build-Defining Upgrades:
- +3 Minion Wand: Convoking wand with +2 minion, +1 spell (3-5div)
- Clusters: Medium minion clusters (1-3div)
- Better Chest: Rare with life + res (2-4div)
Leveling Path
Acts 1-10 Strategy
Skill Progression:
- Act 1: Summon Raging Spirit from Tidal Island quest
- Acts 2-10: Continue with SRS, add supports as available
Key Quest Rewards:
| Act | Quest | Reward | Why Important |
|---|---|---|---|
| 1 | Enemy at the Gate | SRS | Core skill |
| 1 | Mercy Mission | Minion Damage | First support |
| 3 | Library | Spell Echo | Key support |
Leveling Tips:
- SRS is available from Act 1 - use it immediately
- Prioritize cast speed on gear
- Keep SRS gem leveled
- Use Freezing Pulse/Stormblast until you get SRS
Leveling Uniques (Optional):
| Item | Level Req | Benefit | Cost |
|---|---|---|---|
| Tabula Rasa | 1 | 6-link for SRS | 15-20c |
| Goldrim | 1 | +40% all res | 1c |
| Wanderlust | 1 | Movement speed, freeze immune | 1c |
Atlas & Playstyle
Playstyle & Rotation
Mapping:
- Cast SRS while moving
- Spirits automatically seek and kill enemies
- Maintain 20 spirits (recast frequently)
- Use mobility skill to move between packs
Bossing:
- Summon full 20 spirits before engaging
- Keep recasting to maintain count
- Use Vaal Haste for burst
- Position safely while spirits attack
Build Scaling
How to Improve DPS
Priority Investments:
- 6-Link: Tabula or rare 6-link (1-2div) - +40% damage
- +Gem Levels: +1/+2 wand (1-3div) - +25-30% damage
- Cast Speed: Higher cast speed = more spirits active
Map Mods Reference
Cannot Run
- ❌ No Regeneration: Build relies on regen for mana
Dangerous/Rippy
- ⚠️ Minions deal less damage: Annoying but doable
- ⚠️ -Max Resistances: Dangerous for player
Free/Easy
- ✅ Physical Reflect: Minions not affected
- ✅ Elemental Reflect: Mostly physical damage
- ✅ Cannot Leech: Don’t rely on leech
FAQ & Resources
Frequently Asked Questions
Q: Is this good for league start? A: YES! One of the best league starters. Works with zero gear.
Q: How does this compare to other summoners? A: Fastest clear of the traditional summoners, but lower single-target than spectres/skeletons.
Q: Do the spirits persist between zones? A: No, they’re temporary (30 second duration). Must resummon each zone.
Q: Can this do all content? A: Yes, but single-target is moderate. Best for mapping, okay for bosses.
Q: Is this HC viable? A: Very much so. Safe playstyle and good defenses.
Changelog
| Version | Date | Changes |
|---|---|---|
| 1.0.0 | 2025-11-16 | Initial build guide creation |