Meteor Bear Shaman - Walking Calamity
Meteor Bear Shaman - Walking Calamity
Quick Summary: Build “auto-bomber” sử dụng Walking Calamity để rải meteors liên tục khi di chuyển. Kết hợp Rampage/Furious Slam cho single target. Shaman ascendancy với Furious Wellspring giải quyết hoàn toàn rage sustain. League starter xuất sắc, scale tốt với investment.
Mục Lục
- Build Overview
- Core Mechanics
- Ascendancy
- Skill Gems & Links
- Passive Tree
- Gear Roadmap
- Defense Layers
- Leveling Guide
- Gameplay Guide
- Known Bugs & Workarounds
- FAQ
Build Overview
Identity
| Attribute | Value |
|---|---|
| Primary Skill | Walking Calamity (auto meteors) |
| Secondary Skills | Rampage / Furious Slam |
| Damage Type | Fire / Elemental |
| Playstyle | Auto-Bomber + Melee Shapeshifter |
| Budget Tier | League Starter (0 → 50+ divine scalable) |
| Difficulty | Medium |
Tại Sao Chọn Build Này?
Walking Calamity là skill gọi meteors từ trời liên tục trong khi bạn di chuyển - không cần cast, không cần target. Kết hợp với Shaman’s Furious Wellspring cho unlimited rage regeneration, bạn có thể maintain Walking Calamity gần như 100% uptime.
Gameplay loop:
Activate Walking Calamity → Run through map → Meteors auto-kill everything
↓
Use Rampage/Slam for tough enemies
Pros & Cons
Ưu Điểm ✅
| Advantage | Details |
|---|---|
| League Start Perfect | 0 currency required, works với pure rares |
| Auto-Bomber Clear | Walking Calamity kills mobs without casting |
| Excellent Scaling | Damage scales extremely well với investment |
| Multiple Defense Options | Cotor, Mind Over Matter, Defiance of Destiny |
| Simple Gameplay | Maintain Calamity uptime, Slam when needed |
| Leveling Beast | One of the best campaign levelers |
Nhược Điểm ❌
| Disadvantage | Details |
|---|---|
| Melee Positioning | Phải vào gần cho Slam/Rampage |
| Clunky Rampage | Có thể bị stun out, learning curve |
| Defense Investment | Cần gear hoặc tree investment cho tanky |
| Some Bugs | Weapon swap, Rage Forge không work |
| Movement Speed | Không fast như bow builds |
Core Mechanics
1. Rage System - Foundation của Build
Rage là cơ chế trung tâm:
Base: 1 Rage = 1% Increased Attack Damage
Max Rage Pool: ~60-100 (tùy investment)
Generate Rage:
├─ Maul: +5 rage on hit (default)
├─ Fury of the Mountain: +3 rage per fissure
├─ Rage Support: +5 rage on hit
├─ Raging Cry (war cry): Massive burst
└─ Furious Wellspring: Passive regen
Spend Rage:
├─ Furious Slam: 10 rage per slam
├─ Rampage: Drains per second
└─ Berserk: Passive drain
Key Insight: Với Furious Wellspring, mana regeneration → rage regeneration. Stack mana regen trên gear = infinite rage = infinite Walking Calamity uptime.
2. Walking Calamity - Core Damage Skill
Stats:
| Property | Value |
|---|---|
| Small Meteors | 20 per second |
| Large Meteors | 1 per 20 small |
| Base Duration | 10 seconds (extendable) |
| Activation Cost | 50 Glory |
| Tags | Attack (NOT Melee!) |
| Damage | 100% Fire (after conversion) |
CRITICAL - Walking Calamity Tags:
- ✅ IS an Attack skill → +levels to Attack Skills WORKS
- ❌ NOT a Melee skill → +levels to Melee Skills does NOT work
- Scales với weapon damage và fire/elemental damage
3. Glory System
Glory = Resource để cast Walking Calamity
How Glory Works:
1. Build rage to MAXIMUM
↓
2. Continue gaining rage (at max)
↓
3. Excess rage converts to GLORY
↓
4. At 50 Glory → Walking Calamity available
↓
5. Cast → Duration starts → Meteors rain
↓
6. Cooldown → Repeat
Furious Wellspring Magic:
Mana Regen on Gear (e.g., 70% on ring)
↓
Furious Wellspring converts to Rage Regen
↓
At max rage → Converts to Glory
↓
Walking Calamity recharges FAST
4. Rampage vs Furious Slam
| Aspect | Rampage | Furious Slam |
|---|---|---|
| DPS | Higher (better supports) | Lower |
| Mobility | Moves while attacking | Stationary |
| Infernal Cry | Snapshots ENTIRE duration | Only 1 hit |
| Best Supports | Burgeon, Momentum, Close Combat | Fist of War, Aftershock |
| Feel | Clunky, can be interrupted | Cleaner animation |
| Rage | Drains continuously | 10 per slam |
Recommendation:
- Mapping: Personal preference (both work)
- Bossing: Rampage (Infernal Cry snapshot = massive damage)
5. Embitter Tech - 69% Free Damage
Secret tech từ CaptainLance:
Setup:
├─ Put Embitter support on Maul
├─ Maul freezes enemy (easy với Embitter)
└─ Gain: 1% damage as cold PER RAGE
Result với 69 rage:
└─ 69% of your damage gained as extra COLD
Cost: ~1 divine
Damage Increase: MASSIVE
Cách hoạt động:
- Walking Calamity active → Gives 30% gain as fire
- Maul với Embitter → Freeze enemy
- Frozen → Gain cold damage based on rage
- 69 rage = 69% damage as extra cold
- All subsequent attacks benefit
Ascendancy
Shaman - Recommended Path
Ascendancy Order:
| Lab | Node | Priority | Effect |
|---|---|---|---|
| Normal | Furious Wellspring | CRITICAL | Mana regen → Rage regen. Removes rage decay. +20 max rage |
| Cruel | Reactive Growth | High | Less elemental damage taken. Adaptation stacking |
| Merciless | Avatar of Evolution | High | Doubles adaptation effect. More tankiness |
| Eternal | Turning of the Seasons OR Sacred Flow | Medium | Damage OR Spirit for Berserk |
Node Analysis
Furious Wellspring (MANDATORY)
Effects:
- Base 6% rage regen per second
- Removes inherent rage decay
- "Increases/reductions to mana regen also apply to rage regen"
- Skills cost rage instead of mana
- +20 maximum rage
Why Critical:
- Without this: Rage decays, can't sustain Walking Calamity
- With this: Infinite rage → Infinite Glory → 100% Calamity uptime
- Stack mana regen → Stack rage regen → Solved
Reactive Growth + Avatar of Evolution
Reactive Growth:
- Less elemental damage taken
- Gain Adaptation when hit
Avatar of Evolution:
- Doubles Adaptation damage reduction
- Extends Adaptation duration
- Makes you significantly tankier
Sacred Flow (Alternative to Avatar)
Effect:
- +100 Spirit
Why Consider:
- Allows fitting Berserk without crazy scepter
- Trade defense (Avatar) for damage (Berserk)
- Empty charm slots = Spirit from Sacred Flow
Skill Gems & Links
Walking Calamity (6L) - Main Damage
Recommended Setup:
| Support | Effect | Priority |
|---|---|---|
| Elemental Armament | More damage | Core |
| Rocky Flow | 60% more vs enemies with res | Best endgame |
| Fire Penetration | Ignores resistance | Alternative |
| Concentrated Area | 30% increased damage | Good general |
| Prolonged Duration | Extends Calamity duration | QoL |
| Oyson’s Oath | Mana leech from elemental | DEFENSE TECH |
Mapping vs Bossing:
- Mapping: Rocky Flow > Fire Pen (more enemies have res)
- Bossing: Both good
Defense Setup: Replace one damage support với Oyson’s Oath → enables Mind Over Matter sustain
Furious Slam (6L) - Single Target
| Support | Effect |
|---|---|
| Fist of War | Ancestral boost every 6s |
| Close Combat | More damage at close range |
| Aftershock | Extra damage chance |
| Life Leech 3 | Sustain (required với Cotor) |
| Rapid Attacks | Smoother animation |
| Rage Forged | 35% more (IF WORKING) |
Note: Life Leech 3 không có better damage alternative, nên dùng cho sustain.
Rampage (6L) - Alternative Main
| Support | Effect |
|---|---|
| Burgeon | 40% more damage |
| Momentum | 40% more based on distance |
| Close Combat | More damage at close |
| Aftershock 2 | Extra damage |
| Life Leech 3 | Sustain |
| Efficiency | Less rage drain |
Why Rampage > Slam (DPS):
- Burgeon + Momentum = 80% more damage
- Infernal Cry snapshots entire Rampage
- Movement while attacking
Maul - Generator + Embitter Tech
| Support | Effect |
|---|---|
| Embitter | Freeze → Gain cold per rage |
| Rapid Attacks | Attack speed |
| Rage 3 | More rage gen |
| Cold Attunement | Optional freeze chance |
Usage: Maul để freeze enemy → Gain 69% damage as cold buff → Apply to Rampage/Slam
Ferocious Roar (War Cry)
| Support | Use Case |
|---|---|
| Infernal Cry | +40% more as fire, snapshots into Rampage |
| Raging Cry | Massive rage burst |
| Ancestral Cry | Bear clones, works với ignite |
| Prolonged Duration | Longer buff |
Mapping: Ancestral Cry (constant proc from ignites) Bossing: Infernal Cry → Rampage (snapshot)
Pounce - Mobility + Mark
| Support | Effect |
|---|---|
| Fist of War | Extra slam on landing |
| Rage | Small rage gen |
| Mark of Siphoning | Attack leech |
| Mark of Death | Break armor |
Note: Pounce là Wolf skill nhưng usable trong Bear form. Walking Calamity KHÔNG cancel khi Pounce.
Spirit Reservations
Priority Order:
| Skill | Spirit | Effect | Priority |
|---|---|---|---|
| Herald of Ash | 30 (60 với Lord) | Clear speed, explosions | High |
| Savage Fury | 30 (60 với Lord) | 25% more on bosses | High |
| Berserk | 40 (80 với Lord) | 66%+ rage effect | Luxury |
| Bark Skin | 30 | Armor from lost ES | Optional |
Savage Fury Bug: Có thể equip ở offhand slot và vẫn active → FREE reservation
Scepter Setup (Lord of the Wilds)
Nếu dùng scepter với Malice:
| Skill | Effect |
|---|---|
| Clarity | 50% mana regen |
| Vitality | 2% life/sec |
| Herbalism | 50% flask recovery |
| Cannibalism | 3% life on kill |
Passive Tree
Core Priorities
| Priority | Node Type | Why |
|---|---|---|
| 1 | Rage nodes | Max rage, rage on hit, rage effect |
| 2 | Armor to Elemental | 70%+ target for defense |
| 3 | Life | Flat + % life |
| 4 | Stun threshold | Avoid interruption |
| 5 | Skill effect duration | Longer Walking Calamity |
| 6 | Fire/Elemental damage | Scaling |
| 7 | Crit | Late game scaling |
| 8 | Movement speed | Scales Rampage |
Key Wheels
| Wheel | Location | Notes |
|---|---|---|
| Armor/ES hybrid | Start area | Early defense |
| Rage on hit | Upper | Sustain |
| Stun threshold | Mid | Quality of life |
| Fire damage | Upper right | Calamity scaling |
| Crit | Various | Late game |
| Skill duration | Left | Calamity uptime |
| Movement speed | Left | Rampage scaling |
Keystone: Lord of the Wilds
Effect:
- Equip non-unique scepter in offhand
- 50% less spirit
- 50% less reservation efficiency (skills cost 2x)
Requirements:
- Scepter với 140+ spirit để fit Herald + Savage Fury
- Higher spirit cho Berserk
Benefits:
- Malice aura (crit weakness, 6.5+ base crit)
- Mana regen on scepter
- Attributes (Str/Int)
Gear Roadmap
Stat Priorities (All Phases)
| Priority | Stat | Why |
|---|---|---|
| 1 | Resistances 75% | Survival baseline |
| 2 | Life | EHP pool |
| 3 | % Armor to Elemental | Huge defense |
| 4 | Mana Regen | Rage regen (Furious Wellspring) |
| 5 | +Attack Skills | Walking Calamity scaling |
| 6 | Armor | Bear form scaling |
| 7 | Physical DPS (weapon) | Base damage |
| 8 | Leech as Mana | Defense tech (Oyson’s Oath) |
Phase 1: Campaign (0 currency)
Weapon - Talisman:
- High physical DPS
- Attack speed
- Any flat rage
Armor:
- Life + Resistances
- Armor base
- 4-link minimum
Jewelry:
- Life, Resistances
- Mana regeneration nếu có
Target: 2000+ life, 75% res, clear campaign
Phase 2: Early Maps (1-5 divine)
Key Upgrades:
| Slot | Upgrade | Cost |
|---|---|---|
| Weapon | Perfect Essence of Battle (+5 attack) | 50c-1d |
| Chest | Cotor of Crimson (life overflow) | 15c-1d |
| Rings | Mana regen 50%+ each | 20c-50c |
| Gloves | Leech % phys as mana | 20c |
Target: 3000+ life, Walking Calamity online, comfortable T10
Phase 3: Mid Game (5-20 divine)
Key Upgrades:
| Slot | Upgrade | Cost |
|---|---|---|
| Weapon | High pDPS + crit + attack levels | 2-5d |
| Scepter | Malice + 140 spirit + mana regen | 1-3d |
| Amulet | Defiance of Destiny | 10-15d |
| 6-Links | Calamity, Slam, Rampage | 1-2d each |
Target: 3500+ life, Mind Over Matter setup, T15 comfortable
Phase 4: Endgame (20+ divine)
Min-Max:
| Slot | Goal |
|---|---|
| Weapon | T1 phys, T1 crit, +5 attack, gain extra phys |
| Scepter | Malice, 180+ spirit, T1 mana regen |
| Body | High armor + life + 6-link |
| All slots | Optimized life, res, armor-to-ele |
| Jewels | Life, crit, duration, speed |
Target: 4000+ life, 2000+ mana (MoM), all content viable
Key Uniques
| Unique | Slot | Use Case | Cost |
|---|---|---|---|
| Cotor of Crimson | Chest | Life overflow via leech | 15c-1d |
| Defiance of Destiny | Amulet | Shotgun protection | 10-15d |
| Morgar Invictus | Helmet | Easy res, spirit | 50c-1d |
| Pula Googlio | Amulet | Herald of Ice scaling | 1d |
| Rite of Passage (Bear) | Jewel | 20% life, 60% stun threshold, 20% DR | 13d |
Defense Layers
Option A: Cotor + Life Leech (Early-Mid)
Setup:
- Cotor of Crimson chest
- Life Leech 3 on Slam/Rampage
- Stack life và armor
- 70%+ armor applies to elemental
How it Works:
- Cotor overflows life based on leech
- At 3.5k base → Can reach 3.5k+ overflow
- Massive effective HP pool
Pros:
- Simple, cheap
- High eHP với leech
Cons:
- Must be in melee to leech
- No leech = vulnerable
Option B: Mind Over Matter + Oyson’s Oath (Recommended)
Setup:
1. Take Mind Over Matter keystone (~8 points)
2. Put Oyson's Oath on Walking Calamity
3. Get "Leech % phys as mana" on rings/gloves
4. Stack mana on gear
5. Use Mana Remnants spirit skill
How it Works:
- Walking Calamity does massive elemental damage
- Oyson's Oath: "Mana leech from elemental damage"
- Mind Over Matter: Damage hits mana first
- = Infinite mana sustain = Infinite effective HP
Mana Targets:
- Base: 1000-1100
- With Mana Remnants overflow: 1600-2000+
Pros:
- Doesn't require melee leech
- Walking Calamity provides sustain
- Works while kiting
Cons:
- ~8 passive points
- Need mana gear investment
Option C: Full Stack (Late Game)
Combine Everything:
- Mind Over Matter + Oyson's Oath
- Defiance of Destiny (shotgun protection)
- Berserk + Life Regen sustain
- Zealot's Oath (life regen → ES)
- Avatar of Evolution (adaptation)
- 70%+ armor to elemental
Result: Nearly unkillable
Berserk Sustain
Problem: Berserk drains 7% HP/sec when not losing rage
Solutions:
- Life regen on gear (helmet, boots - T2+)
- Vitality aura (via scepter)
- Life flask với increased recovery
- Zealot's Oath (excess regen → ES)
- Life regen nodes in tree
Required: 8%+ life/sec to outheal Berserk
Leveling Guide
Acts 1-2: Foundation
Skills:
- Maul (generator) + Rapid Attacks + Rage
- Furious Slam (spender) + Fist of War + Aftershock
Gameplay: Maul 2-3x → Slam → Repeat
Gear: Any 2H với phys damage, life + res armor
Acts 3-4: Bear Form Online
Add:
- Pounce (mobility)
- Herald of Ash (clear)
- Ferocious Roar + Raging Cry
Gameplay Evolution:
- Pounce into pack
- Maul for rage
- Slam spam
Act 5+: Transition to Rampage
At Level 42: Rampage available → Immediately stronger than Slam
New Rotation:
- Build rage (Maul hoặc Fury of Mountain)
- Ferocious Roar (Infernal Cry)
- Rampage through pack
- Repeat
After Trial 1: Furious Wellspring
Game Changer:
- Rage regenerates passively
- No more rage decay
- Mana regen gear → Rage regen
- Can maintain high rage constantly
After Trial 2: Walking Calamity Online
Full Build Active:
- Walking Calamity auto-kills mobs
- Rampage for tough enemies
- Infernal Cry → Rampage for bosses
Mapping Flow:
Enter map → Wait for Walking Calamity to charge
→ Activate → Run through map
→ Meteors auto-target enemies
→ Rampage/Slam for rares/bosses
→ Repeat when Calamity ends
Gameplay Guide
Mapping Rotation
Standard Clear:
1. Enter map, let rage build (Furious Wellspring)
2. Maul 1-2 times if needed for faster start
3. Walking Calamity khi Glory full → Activate
4. Run through map → Meteors auto-clear
5. Ferocious Roar when needed (buff)
6. Slam/Rampage for tanky enemies
7. Re-activate Calamity when duration ends
Tips:
- Watch Calamity duration bar
- Don't fight tough enemies without Calamity active
- Maul to freeze → Embitter buff → Then Rampage
Bossing Rotation
High DPS Boss Kill:
1. Pounce to boss (apply mark)
2. Maul until freeze (Embitter buff)
3. Savage Fury (if full)
4. Ferocious Roar → Infernal Cry
5. Walking Calamity → Activate
6. Rampage (entire duration gets Infernal Cry bonus)
7. When Rampage ends → Maul → Repeat
Alternative (Slam):
- Same setup
- Slam instead of Rampage
- Less DPS but cleaner
Pro Tips
- Calamity Timer: Luôn watch UI - không fight mà không có Calamity
- Infernal Cry Snapshot: Cast BEFORE Rampage, snapshots toàn bộ duration
- Embitter First: Freeze enemy → 69% cold buff → Then main damage
- Spam Life Flask: Với Zealot’s Oath → Also regens ES
- Pounce Through Terrain: Wolf form ignores obstacles
- Avoid Chilled Ground: Extremely annoying, slow = less Rampage DPS
Known Bugs & Workarounds
❌ Weapon Swap Bug
Issue: Walking Calamity KHÔNG work với weapon swap. Meteors stop completely.
Workaround: Don’t use weapon swap passives
❌ Rage Forge Bug
Issue: Rage Forge drains 10 rage PER METEOR instead of per cast.
Workaround: Don’t use Rage Forge on Walking Calamity
❌ Sprint/Dodge Roll Bug
Issue: After using Rampage, sprint có thể bị freeze pause.
Cause: MTX - Floating body armor (Archon set)
Fix: Remove floating body MTX
❌ Hourglass Bug
Issue: Hourglass support không work với Walking Calamity.
Workaround: Use Elemental Armament instead
✅ Savage Fury Bug (BENEFICIAL)
Issue: Savage Fury có thể equip ở offhand weapon slot và vẫn active.
Usage: Free reservation! Put on weapon slot 2, get benefits without spirit cost.
FAQ
Build Basics
Q: Is this good for league start?
A: YES. Build requires 0 currency, works với pure rare items. Walking Calamity provides excellent clear, Bear form provides tankiness. One of the best levelers in PoE2.
Q: When does the build come online?
A:
- Act 3: Bear form available
- Trial 1: Furious Wellspring → rage sustain solved
- Trial 2+: Full auto-bomber online
- Fully functional after Trial 1
Q: Walking Calamity có scale với +melee không?
A: KHÔNG. Walking Calamity là Attack skill nhưng KHÔNG có Melee tag. Chỉ +attack skills mới work.
Gameplay
Q: Rampage hay Furious Slam?
A: Both viable. Rampage = higher DPS (Infernal Cry snapshot, better supports). Slam = cleaner gameplay. Use both - Rampage for bosses, Slam for mapping if preferred.
Q: Tại sao dùng Scepter?
A: Malice aura (crit weakness) + mana regen (rage regen) + attributes. Requires Lord of the Wilds keystone.
Q: Spirit không đủ cho Berserk?
A: Options:
- Sacred Flow ascendancy (+100 spirit)
- High spirit scepter (180+)
- Spirit on amulet/helmet
- Empty charm slots với Sacred Flow
Defense
Q: Defense đủ cho T15+ không?
A: Cần investment. Options:
- Budget: Cotor + Life Leech
- Recommended: Mind Over Matter + Oyson’s Oath
- Luxury: Add Defiance of Destiny
Q: Is this HC viable?
A: YES với proper defense setup. Bear form tanky, Walking Calamity kills từ xa. Mind Over Matter setup recommended for HC.
Content
Q: Can this do all content?
A: Yes. Build scales excellently. Clear speed từ Walking Calamity. Single target từ Infernal Cry + Rampage. Tank enough với defense layers.
Q: Map mods cần tránh?
A:
- Cannot Leech: Annoying với Cotor build, fine với MoM
- Reduced Regen: Affects rage regen
- No problems: Physical reflect (we do elemental)
Resources
Video Guides
| Video | Creator | Content |
|---|---|---|
| T15 Full Guide | NickTew | Complete endgame guide |
| Leveling 1-70 | NickTew | Campaign walkthrough |
| Defense Tech | NickTew | Mind Over Matter setup |
| Fire & Ice | CaptainLance | Embitter tech, Herald of Ice |
Build Guides
| Guide | Link |
|---|---|
| Mobalytics (CaptainLance) | mobalytics.gg |
| Mobalytics (NickTew) | mobalytics.gg |
Changelog
| Version | Date | Changes |
|---|---|---|
| 2.0.0 | 2025-12-17 | Complete rewrite với accurate Walking Calamity focus |
| 1.0.0 | 2025-12-17 | Initial guide (incorrect Volcano focus) |
Guide synthesized từ 9 YouTube video transcripts (~147KB content) by NickTew và CaptainLance.